Use a single file for each shader instead of splitting into GL and GLES versions. Dynamically prepend the version string to the shader at runtime before compiling the shader to differentiate between the two possible versions.
35 lines
604 B
JSON
35 lines
604 B
JSON
{
|
|
"display":
|
|
{
|
|
"render driver": "opengles2",
|
|
"fluid resize": false,
|
|
"use play button": true,
|
|
"scoreboard wrap": 3200,
|
|
"title": "Cakefoot 🍰😈 | Rage game | Play Online!",
|
|
"steam button visible": true,
|
|
"exit enabled": false,
|
|
"asyncify frequency": 0.1
|
|
},
|
|
|
|
"recording":
|
|
{
|
|
"enabled": false
|
|
},
|
|
|
|
"log":
|
|
{
|
|
"stdout enabled": false,
|
|
"file enabled": false
|
|
},
|
|
|
|
"configuration":
|
|
{
|
|
"auto refresh": false
|
|
},
|
|
|
|
"session":
|
|
{
|
|
"platform": "dank.game"
|
|
}
|
|
}
|