cakefoot/src/config_wasm.json
Cocktail Frank 527f0d3ef5 Use new upstream load_shader function to dynamic load shader versions
Use a single file for each shader instead of splitting into GL and GLES
versions. Dynamically prepend the version string to the shader at
runtime before compiling the shader to differentiate between the two
possible versions.
2025-04-24 16:47:28 -04:00

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JSON

{
"display":
{
"render driver": "opengles2",
"fluid resize": false,
"use play button": true,
"scoreboard wrap": 3200,
"title": "Cakefoot 🍰😈 | Rage game | Play Online!",
"steam button visible": true,
"exit enabled": false,
"asyncify frequency": 0.1
},
"recording":
{
"enabled": false
},
"log":
{
"stdout enabled": false,
"file enabled": false
},
"configuration":
{
"auto refresh": false
},
"session":
{
"platform": "dank.game"
}
}