#ifndef Item_h_ #define Item_h_ #include #include #include #include #include class Item { private: std::vector> image_textures; std::string brand_name = "", product_name = "", upc = ""; int current_image_index = 0; void set_text_property(const std::string&, std::string&, const std::string&); static void destroy_texture(SDL_Texture*); public: void add_image_texture(SDL_Texture*); const std::vector>& get_image_textures() const; const std::shared_ptr& get_active_image_texture() const; void set_brand_name(const std::string&); const std::string& get_brand_name() const; void set_product_name(const std::string&); const std::string& get_product_name() const; void set_upc(const std::string&); const std::string& get_upc() const; std::string get_full_name() const; void increment_image_index(int = 1); ~Item(); }; #endif