220 lines
12 KiB
Makefile
220 lines
12 KiB
Makefile
# _____________ ,---------------------------------------------------------.
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# /,-----------,\ \ \
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# //~~~~~~~~~~~~~\\ \ By @ohsqueezy & @sleepin \
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# //===============\\ \ <ohsqueezy.itch.io> <sleepin.itch.io> \
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# // \\ \ \
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# // ☆ GUNKISS ☆ \\ \ Open source code at <open.shampoo.ooo/shampoo/gunkiss> \
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# /'_____________________'\ \ \
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# '-----------------------' `---------------------------------------------------------'
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#
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# This Makefile is used to create a Linux or web build.
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#
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# The [SPACEBOX] game framework source code from <https://open.shampoo.ooo/shampoo/spacebox> is required. If this
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# is the Git repository for Gunkiss, the source code should already have been cloned into `lib/sb` as a submodule
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# using `git clone --recursive open.shampoo.ooo/shampoo/gunkiss`. The paths below are the default for the repository,
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# but they can be edited as necessary.
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#########
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# Paths #
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#########
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# Location of project specific source files
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SRC_DIR := src/
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# Locations of [SPACEBOX] source and dependencies required to be compiled from source. These
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# locations are configured to match the structure of the [SPACEBOX] repository but can be
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# modified as necessary.
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SB_DIR := lib/sb/
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SB_SRC_DIR := $(SB_DIR)src/
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SB_LIB_DIR := $(SB_DIR)lib/
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SDLGFX2_DIR := $(SB_LIB_DIR)sdl2-gfx/
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GLEW_DIR := $(SB_LIB_DIR)glew/
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# C and C++ compiler commands
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CC := clang
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CXX := clang++
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# Location of SDL config program
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SDLCONFIG := $(HOME)/local/sdl/bin/sdl2-config
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# Include BPmono.ttf in the project
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CREATE_FONT_SYMLINK := ln -nsf $(SB_DIR)"BPmono.ttf" .
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#############################
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# Based on above parameters #
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#############################
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SDL_CFLAGS = $(shell $(SDLCONFIG) --cflags)
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SDL_LFLAGS := $(shell $(SDLCONFIG) --libs)
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SB_H_FILES := $(wildcard $(addprefix $(SB_SRC_DIR),*.hpp))
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SB_O_FILES := $(filter-out $(addprefix $(SB_SRC_DIR),filesystem.o Connection.o Carousel.o),$(SB_H_FILES:.hpp=.o))
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SRC_H_FILES := $(wildcard $(addprefix $(SRC_DIR),*.hpp))
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SRC_O_FILES := $(SRC_H_FILES:.hpp=.o)
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#####################################################################
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# Targets for building [SPACE BOX], dependencies and project source #
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#####################################################################
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$(SDLGFX2_DIR)%.o: $(SDLGFX2_DIR)%.c $(SDLGFX2_DIR)%.h
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$(GLEW_DIR)%.o: $(GLEW_DIR)%.c $(GLEW_DIR)%.h
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$(CC) $< $(CFLAGS) -c -o $@
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$(SB_SRC_DIR)extension.o : $(addprefix $(SB_SRC_DIR),Box.hpp Segment.hpp Color.hpp filesystem.hpp Pixels.hpp Log.hpp)
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$(SB_SRC_DIR)Node.o : $(addprefix $(SB_SRC_DIR),Game.hpp Configuration.hpp Delegate.hpp Display.hpp Input.hpp Box.hpp Audio.hpp Log.hpp)
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$(SB_SRC_DIR)Sprite.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Animation.hpp Color.hpp extension.hpp Pixels.hpp Log.hpp)
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$(SB_SRC_DIR)Game.o : $(addprefix $(SB_SRC_DIR),extension.hpp Node.hpp Sprite.hpp Recorder.hpp Input.hpp Configuration.hpp \
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Delegate.hpp Audio.hpp Log.hpp)
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$(SB_SRC_DIR)Animation.o : $(addprefix $(SB_SRC_DIR),Node.hpp Timer.hpp)
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$(SB_SRC_DIR)Recorder.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Configuration.hpp Delegate.hpp Animation.hpp extension.hpp)
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$(SB_SRC_DIR)Input.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Configuration.hpp Delegate.hpp)
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$(SB_SRC_DIR)Configuration.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Log.hpp)
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$(SB_SRC_DIR)Delegate.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Input.hpp)
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$(SB_SRC_DIR)Display.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Configuration.hpp Delegate.hpp Log.hpp)
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$(SB_SRC_DIR)Box.o : $(addprefix $(SB_SRC_DIR),extension.hpp Segment.hpp)
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$(SB_SRC_DIR)Segment.o : $(addprefix $(SB_SRC_DIR),extension.hpp Box.hpp)
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$(SB_SRC_DIR)Pixels.o : $(addprefix $(SB_SRC_DIR),Box.hpp extension.hpp Log.hpp utility.hpp)
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$(SB_SRC_DIR)Audio.o : $(addprefix $(SB_SRC_DIR),Node.hpp Display.hpp Configuration.hpp Box.hpp filesystem.hpp extension.hpp)
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$(SB_SRC_DIR)GLObject.o : $(addprefix $(SB_SRC_DIR),Log.hpp)
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$(SB_SRC_DIR)Texture.o : $(addprefix $(SB_SRC_DIR),GLObject.hpp filesystem.hpp Log.hpp)
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$(SB_SRC_DIR)VBO.o : $(addprefix $(SB_SRC_DIR),Log.hpp GLObject.hpp Attributes.hpp extension.hpp)
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$(SB_SRC_DIR)Attributes.o : $(addprefix $(SB_SRC_DIR),Log.hpp extension.hpp)
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$(SB_SRC_DIR)Model.o : $(addprefix $(SB_SRC_DIR),extension.hpp Attributes.hpp Texture.hpp utility.hpp Carousel.hpp)
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$(SRC_DIR)Item.o : $(addprefix $(SB_SRC_DIR),Texture.hpp Log.hpp utility.hpp Model.hpp Carousel.hpp)
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$(SRC_DIR)Pudding.o : $(SRC_H_FILES) $(SB_H_FILES)
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%.o : %.cpp %.hpp
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$(CXX) $(CXXFLAGS) $< -c -o $@
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###############
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# Linux build #
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###############
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gunkiss : CFLAGS = -g -Wall -Wextra -O1 -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) $(SDL_CFLAGS) \
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-I $(HOME)/local/opencv/include/opencv4 -I $(HOME)/ext/software/emsdk/upstream/emscripten/system/include
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gunkiss : CXXFLAGS = $(CFLAGS) --std=c++17
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gunkiss : LFLAGS = $(SDL_LFLAGS) -Wl,--enable-new-dtags -lpthread -lGL -lGLESv2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs -lcurl \
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-L$(HOME)/local/opencv/lib -Wl,-rpath,$(HOME)/local/opencv/lib -lopencv_videoio -lopencv_core -lopencv_highgui -lopencv_imgproc \
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-l opencv_barcode
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gunkiss : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) \
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$(SB_O_FILES) $(SRC_O_FILES)
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$(CREATE_FONT_SYMLINK)
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$(CXX) $^ $(LFLAGS) -D__LINUX__ -o gunkiss
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#############
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# Web build #
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#############
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# Use Emscripten to output JavaScript
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EMSCRIPTENHOME = $(HOME)/ext/software/emsdk/upstream/emscripten
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EMSCRIPTEN_CFLAGS = -O0 -Wall -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png', 'jpg']" -s USE_SDL_TTF=2 -s USE_SDL_MIXER=2 \
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--no-heap-copy -I $(SB_LIB_DIR) -I $(SB_SRC_DIR) -I $(HOME)/local/opencv/include/opencv4
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EMSCRIPTEN_LFLAGS = -s MIN_WEBGL_VERSION=2 -s EXPORTED_FUNCTIONS="['_main', '_malloc']" -s ALLOW_MEMORY_GROWTH=1 -s FULL_ES3=1 \
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-sLLD_REPORT_UNDEFINED -s FETCH --bind $(wildcard $(addprefix $(HOME)/ext/software/opencv-4.6.0/build_wasm_contrib/lib/,*.a)) \
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$(wildcard $(addprefix $(HOME)/ext/software/opencv-4.6.0/build_wasm_contrib/3rdparty/lib/,*.a)) \
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-sNO_DISABLE_EXCEPTION_CATCHING
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EMSCRIPTEN_PRELOADS = --preload-file "BPmono.ttf"@/ --preload-file "config.json"@/ --preload-file "resource/"@/"resource/" \
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--preload-file "src/shaders/"@/"src/shaders/"
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gunkiss.js : CC = $(EMSCRIPTENHOME)/emcc
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gunkiss.js : CXX = $(EMSCRIPTENHOME)/em++
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gunkiss.js : CFLAGS = $(EMSCRIPTEN_CFLAGS)
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gunkiss.js : CXXFLAGS = $(CFLAGS) --std=c++17
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gunkiss.js : $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) $(SB_O_FILES) $(SRC_O_FILES)
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$(CREATE_FONT_SYMLINK)
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$(CXX) $^ $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) -o gunkiss.js
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#################
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# Android build #
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#################
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# Detailed info on how this build target was originally created for the fill_screen demo is in README.md at the root of the repository. It
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# requires the Android SDK and the source packages for SDL. The paths below should be edited to match the local system. Icon creation requires
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# Imagemagick's convert tool from <https://imagemagick.org/>. OpenCV Android SDK is also required (see the main SPACEBOX README for how to
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# build).
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OPENCV_ANDROID_SDK := $(HOME)/ext/software/opencv-4.7.0/build_android/OpenCV-android-sdk
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CURL_ANDROID := $(HOME)/ext/software/libcurl-android
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ANDROID_LIBRARIES_MK := src/AndroidLibraries.mk
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SDL_SRC := $(HOME)/ext/software/SDL2-2.26.3
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SDL_IMAGE_SRC := $(HOME)/ext/software/SDL2_image-2.6.2-android
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SDL_MIXER_SRC := $(HOME)/ext/software/SDL2_mixer-2.6.2-android
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SDL_TTF_SRC := $(HOME)/ext/software/SDL2_ttf-2.20.1-android
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SDL_ANDROID_PROJECT := $(SDL_SRC)/android-project
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ANDROID_MK := app/jni/src/Android.mk
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ANDROID_APP_MK := app/jni/Application.mk
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ANDROID_MANIFEST := app/src/main/AndroidManifest.xml
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ANDROID_SDK := $(HOME)/local/Android
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ANDROID_PACKAGE := ooo.shampoo.foam
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ANDROID_BUILD_DIR := build/android/$(ANDROID_PACKAGE)
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ANDROID_CLASS := Pudding
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ANDROID_CLASS_DIR := app/src/main/java/$(subst .,/,$(ANDROID_PACKAGE))
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# The skeleton for the Android build is based on the SDL android-project. The libraries are symlinked in. If the script that rewrites the skeleton
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# has changed, start with a fresh skeleton. Use the SPACEBOX revise skeleton script to edit the SDL android-project parameters. Then add OpenCV to
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# the android-project include and library paths.
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$(ANDROID_BUILD_DIR): $(SDL_SRC)/android-project/ $(SB_SRC_DIR)/android/revise_skeleton.sh
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-mkdir -p $(ANDROID_BUILD_DIR)
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rsync -ar $(SDL_SRC)/android-project/ $(ANDROID_BUILD_DIR)
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ln -nsf $(SDL_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL
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ln -nsf $(SDL_IMAGE_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_image
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ln -nsf $(SDL_MIXER_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_mixer
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ln -nsf $(SDL_TTF_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_ttf
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$(SB_SRC_DIR)/android/revise_skeleton.sh $(ANDROID_PACKAGE) $(ANDROID_BUILD_DIR) $(ANDROID_MANIFEST) $(ANDROID_APP_MK) $(ANDROID_MK) $(ANDROID_CLASS) \
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$(ANDROID_APP_NAME) $(ANDROID_MIN_TARGET) $(ANDROID_NDK) "Gunkiss" "21" "24.0.8215888" $(SB_SRC_DIR) $(SB_LIB_DIR) $(SRC_DIR)
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ln -nsf $(OPENCV_ANDROID_SDK)/sdk/native/libs $(ANDROID_BUILD_DIR)/app/jni/src/opencv
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ln -nsf $(CURL_ANDROID)/jni/build/curl $(ANDROID_BUILD_DIR)/app/jni/src/curl
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ln -nsf $(CURL_ANDROID)/jni/build/openssl $(ANDROID_BUILD_DIR)/app/jni/src/openssl
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sed -i "s/^APP_CPPFLAGS.*/& -nostartfiles/" "$(ANDROID_BUILD_DIR)/$(ANDROID_APP_MK)"
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sed -i 's/^LOCAL_SHARED_LIBRARIES.*/& tbb opencv_world curl ssl crypto/' "$(ANDROID_BUILD_DIR)/$(ANDROID_MK)"
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sed -i "s/org.libsdl.app/$(ANDROID_PACKAGE)/" "$(ANDROID_BUILD_DIR)/app/build.gradle" "$(ANDROID_BUILD_DIR)/$(ANDROID_MANIFEST)"
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sed -i '10i\<uses-permission android:name="android.permission.CAMERA" />\n\
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<uses-feature android:name="android.hardware.camera" />\n\
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<uses-feature android:name="android.hardware.autofocus" />\n\
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<uses-permission android:name="android.permission.INTERNET" />' "$(ANDROID_BUILD_DIR)/$(ANDROID_MANIFEST)"
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sed -i "3i\OPENCV_ANDROID_SDK := $(OPENCV_ANDROID_SDK)" "$(ANDROID_BUILD_DIR)/$(ANDROID_MK)"
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sed -i "4i\CURL_ANDROID := $(CURL_ANDROID)" "$(ANDROID_BUILD_DIR)/$(ANDROID_MK)"
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sed -i -e "4r $(ANDROID_LIBRARIES_MK)" "$(ANDROID_BUILD_DIR)/$(ANDROID_MK)"
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# Extend the SDLActivity class
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$(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)/$(ANDROID_CLASS).java: $(SB_SRC_DIR)/android/main_class.sh
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$(SB_SRC_DIR)/android/main_class.sh $(ANDROID_PACKAGE) $(ANDROID_CLASS) $(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)
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# Generate icon
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$(ANDROID_BUILD_DIR)/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: $(SB_SRC_DIR)/android/generate_icon.sh $(SB_DIR)/icon
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$(SB_SRC_DIR)/android/generate_icon.sh $(ANDROID_BUILD_DIR) "$(SB_DIR)/icon/foreground.png" "$(SB_DIR)/icon/background.png"
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# Custom assets
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$(ANDROID_BUILD_DIR)/app/src/main/assets: config.json config_android.json $(shell find resource/) $(shell find src/shaders)
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-mkdir -p $(ANDROID_BUILD_DIR)/app/src/main/assets
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rsync -ar --relative config.json config_android.json resource src/shaders $(ANDROID_BUILD_DIR)/app/src/main/assets
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# Add OpenCV libraries to the gradle project, then run gradle and generate an APK
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$(ANDROID_BUILD_DIR)/app-debug.apk: $(ANDROID_BUILD_DIR) $(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)/$(ANDROID_CLASS).java \
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$(ANDROID_BUILD_DIR)/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml $(ANDROID_BUILD_DIR)/app/src/main/assets
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ANDROID_SDK_ROOT=$(ANDROID_SDK) $(ANDROID_BUILD_DIR)/gradlew -p $(ANDROID_BUILD_DIR) build
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ln -nsf app/build/outputs/apk/debug/app-debug.apk $(ANDROID_BUILD_DIR)
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ln -nsf app/build/outputs/apk/debug/app-release-unsigned.apk $(ANDROID_BUILD_DIR)
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#########################
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# Clean up object files #
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#########################
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clean :
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-find $(SRC_DIR) -iname "*.o" -delete
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clean-all : clean
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-find $(SB_SRC_DIR) -iname "*.o" -delete
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-find $(SB_LIB_DIR) -iname "*.o" -delete
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#############
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# compiledb #
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#############
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# Generate a clang JSON compilation database file. This can be useful for example for code completion. It requires a
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# compiledb binary (https://pypi.org/project/compiledb/). It should be generated manually every time a file is added,
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# renamed, or the compilation flags change. The generated database is based on the Linux build.
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PATH_TO_COMPILEDB = $(HOME)/ext/software/compiledb/bin/compiledb
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compiledb :
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-$(PATH_TO_COMPILEDB) -n make gunkiss -k
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