cancel right release when left press is detected in initials
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5a57b50693
commit
b522a23db7
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@ -925,6 +925,7 @@ class Initials(GameChild):
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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self.left_last_pressed = 0
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self.button_prompt = BlinkingSprite(self, 500)
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font = pygame.font.Font(self.get_resource("terminus/Terminus.ttf"), 32)
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self.button_prompt.add_frame(self.get_game().orient(font.render("HOLD RIGHT TO ENTER", True, pygame.Color(0, 0, 0), pygame.Color(255, 255, 255))))
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@ -951,16 +952,18 @@ class Initials(GameChild):
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if self.active:
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self.idle_time = 0
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compare = self.get_game().delegate.compare
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if compare(event, "left", cancel=False):
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self.left_last_pressed = pygame.time.get_ticks()
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if compare(event, "right", cancel=False):
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self.holding_button = True
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elif compare(event, "right", cancel=True):
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self.holding_button = False
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self.holding_button_elapsed = 0
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if compare(event, "right", cancel=True) or compare(event, "left", cancel=True):
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if compare(event, "right", cancel=True):
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increment = 1
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elif compare(event, "left", cancel=True):
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if (compare(event, "right", cancel=True) and pygame.time.get_ticks() - self.left_last_pressed > 200) or compare(event, "left", cancel=True):
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if compare(event, "left", cancel=True):
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increment = -1
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elif compare(event, "right", cancel=True):
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increment = 1
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letter = self.text[self.index]
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if letter == '-':
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letter = 'A' if increment == 1 else 'Z'
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