diff --git a/pgfw/Input.py b/pgfw/Input.py index 0ba552f..599ca4f 100644 --- a/pgfw/Input.py +++ b/pgfw/Input.py @@ -170,7 +170,7 @@ class Input(GameChild): return True joystick = self.joystick joy_map = self.joy_button_map - if command in joy_map and joystick.get_button(joy_map[command]): + if command in joy_map and joystick.get_button(int(joy_map[command])): return True if command == "up": return joystick.is_direction_pressed(Joystick.up) @@ -241,18 +241,18 @@ class Joystick: js.init() self.js = js - def is_direction_pressed(self, direction): + def is_direction_pressed(self, direction, margin=0.01): js = self.js if not js or direction > 4: return False if direction == 0: - return js.get_axis(1) < 0 + return js.get_axis(1) < 0 - margin elif direction == 1: - return js.get_axis(0) > 0 + return js.get_axis(0) > 0 + margin elif direction == 2: - return js.get_axis(1) > 0 + return js.get_axis(1) > 0 + margin elif direction == 3: - return js.get_axis(0) < 0 + return js.get_axis(0) < 0 - margin def get_button(self, id): if self.js: