From a0897d80b4bfd14251cfdf6d62367fe11486e97b Mon Sep 17 00:00:00 2001 From: Frank DeMarco Date: Mon, 7 Sep 2020 20:32:45 -0400 Subject: [PATCH] set frameset size when frame indicies are added --- src/Sprite.cpp | 1 + src/extension.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Sprite.cpp b/src/Sprite.cpp index c8a8392..44993a0 100644 --- a/src/Sprite.cpp +++ b/src/Sprite.cpp @@ -940,6 +940,7 @@ Frameset::Frameset(Sprite* sprite) : sprite(sprite) {} void Frameset::add_frame_indicies(int index) { order.push_back(index); + set_size(); } void Frameset::set_frame_length(float length) diff --git a/src/extension.cpp b/src/extension.cpp index 97e56e7..67ae794 100644 --- a/src/extension.cpp +++ b/src/extension.cpp @@ -400,7 +400,7 @@ SDL_Texture* sfw::get_pixel_scaled_texture(SDL_Renderer* renderer, SDL_Texture* if ((SDL_SetRenderTarget(renderer, base)) < 0) { print_sdl_error("could not set render target to remapped texture"); - return NULL; + return nullptr; } glm::ivec2 size = get_texture_box(base).get_size(); Uint32 format = SDL_PIXELFORMAT_RGBA32;