4955c4853bSend messages to the log using the stream operatorCocktail Frank2024-09-05 20:35:48 -04:00
15ef6b0e17- Feature: CLI for adding configuration from the terminal - Added more builds of the test program: Ubuntu-18, MacOS, Windows - Added multiple reports to the test program output: console, JSON file, and text file - Added tests to verify the CLI feature is working properly - sb::init and sb::cli::init functions initialize the framework and parse command line - Config parsed from CLI is merged the Game constructor - Change directory on MacOS in sb::init instead of in Game constructor - Use nlohmann::json exception instead of std::exception in JSON file reading functionCocktail Frank2024-08-20 20:21:06 -04:00
088e7b6120Use shared_ptr to store SDL window and update existing referencesfrank2024-07-26 22:02:19 -04:00
2f6a2500f6- Added unit test framework Catch2 to the repository - Added a simple test program that loads Catch2 and opens and closes a game - Added build targets for Linux and Emscripten for the test program - Game class is no longer pure abstract, so it can be instantiated directly - Changed glcontext to a shared_ptr so it will be deleted automaticallyfrank2024-07-25 01:45:32 -04:00
3316d8ceb5- throw exceptions on failure instead of just printing a warning when: loading a json config, loading a shader, reading a file's contents into a string - allow config reloads to fail with just a warning (same behavior as before, but modified to use exceptions) - allow standard config files to fail to load with a warning (same behavior as before, but modified to use exceptions)frank2024-07-19 01:03:59 -04:00
c2b8e37861Added CLI11 library, and changed Game constructor to accept JSON objects instead of file pathsfrank2024-07-11 21:27:54 -04:00
852e7ff2ba- configure and enable/disable stdout and file logs separately - prevent GL error checking by default and add functions for allowing/disallowing - disable logging by default
0.0.1
frank2024-06-05 00:58:59 -04:00
102d1749a5added function to disable audio chunks, colors default to fully transparent, add public getters for Pad::box and Pad::visiblefrank2024-05-01 20:25:35 -04:00
8498dfa004- consolidate GL includes into one header - build flags for MacOS - replace glTexStorage2D with more compatible glTexImage2Dfrank2024-04-24 15:01:17 -04:00
87a946a61efix missed reference to std::filesystemfrank2024-04-18 00:14:55 -04:00
a1eef8017efix clang version in commentfrank2024-04-18 00:11:40 -04:00
65eead0079use experimental filesystem path for Ubuntu 18.04frank2024-04-18 00:01:23 -04:00
6fdfa67c41WIP documentation on building for macOS and building wider Linux compatibilityfrank2024-04-14 00:57:48 -04:00
caf9044093use code block formatting for ascii artfrank2024-04-03 13:08:49 -04:00
5fa063ac6fremove PI preprocessor definition from documentationfrank2024-04-02 19:07:56 -04:00
27ab95037fadd Animation constructor with just frame length parameterfrank2024-03-06 21:22:07 -05:00
0e4f06d779- restore video recording - remove sdl context - configurable audio device settings - deprecate node - move audio recording input handling to game objectfrank2024-03-04 19:44:06 -05:00
71ff65d588added details and updates to Raspberry Pi doc sectionfrank2024-02-16 19:41:15 -05:00
923c805fe5reset animation object before calling animation function in case the animation function reenables the animationfrank2023-12-28 16:11:35 -08:00
1fff973b46add option for texture resize filter to sprite, add functions for finding loudest mixer channelfrank2023-12-27 19:20:20 -08:00
11c8abcc54support for merging an optional list of config files at the beginning of the programfrank2023-12-26 22:31:28 -05:00
5d950387a8make android and wasm config file paths configurablefrank2023-12-26 20:26:31 -05:00
8e62f9e0a2initialize game controller interface at startupfrank2023-12-15 00:54:20 -05:00
8184a62a54add escape to key IDsfrank2023-12-14 01:11:18 -05:00
464e69be56fix initial config modification check, add wrap parameter to text objectfrank2023-12-12 00:42:38 -05:00
c7fb948e39make refresh function public for sb::Textfrank2023-12-07 19:24:04 -05:00
fb68938889use SDL's desktop fullscreen flag for simpler fullscreen behavior, and use Emscripten's fullscreen functionality for web builds; add a flag for disabling fullscreen through the configurationfrank2023-12-05 17:56:56 -05:00
5235535cc2set window fullscreen display mode to current desktop mode before going fullscreenfrank2023-12-05 15:28:36 -05:00
a6a110141dadd toggle function to pause/unpause sb::Animationfrank2023-12-05 13:43:16 -05:00
5750997d5cadd doc to sb::Animation::playingfrank2023-12-04 23:14:30 -05:00
a5f55be257function to get sb::Color as glm::vec4frank2023-12-04 21:53:49 -05:00
ec6a720b24set texture wrap to clampfrank2023-11-30 00:34:54 -05:00
0a42df9a00add sprite texture index increment functionfrank2023-11-14 17:57:45 -05:00
110b876648deprecate passing callback to Animation; add an update function to Sprite for running frame by frame animation; rename log's ERROR to ERR to avoid conflict with windows.hfrank2023-11-14 00:19:32 -05:00
333a7b73acpad object can be disabled and/or hiddenfrank2023-11-08 20:00:48 -05:00
a91bc4b773- JSON from file static function - configuration option to start in fullscreen - render text wrapped when exceeding 3000 pixels wide (arbitrary temporary value) - set timer elapsed to any amount of secondsfrank2023-11-04 23:52:43 -04:00
e168844fc5- added Windows build using MinGW for box demo along with Windows instructions to main README - replaced Model class in box demo with library's Model class - switched GL context profile mask to compatibility in Windows builds - only open audio device if audio is initialized - increase default audio frequency and buffer size - convert path objects to strings for compatibility with MinGW - update MinGW builds to use regular filesystem library instead of experimentalfrank2023-10-18 00:07:32 -04:00
d575307b15- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music - remove default texture index from Model class - add support for two textures to Pad class - restore SDL audio mixer initialization parameters to SDL defaults - add optional log level to SDL error logging functionfrank2023-10-09 23:50:18 -04:00
5046b4bcf1add custom event that fires on all window resize eventsfrank2023-09-28 21:11:30 -04:00
a4435242f8minor edit to documentation wordingfrank2023-09-22 23:22:00 -04:00
293d74e396removed hyphens from keyboard input related configuration key namesfrank2023-09-22 14:56:35 -04:00
9a6b80f443added function for extracting a grid of tile surfaces from a larger SDL surfacefrank2023-09-18 22:10:04 -04:00
d882e111b3- fix sb::Pad to move the collision box when scaled or translated - add warning about config JSON copy - add setter for sb::Pad::_plane - move point on circle functions from extension to mathfrank2023-09-16 21:04:43 -04:00
4c3235c2ffframe timing updated to run at maximum allowable framerate, delay between frame calls configurable, vsync flag configurable, max framerate configurable up to unlimitedfrank2023-09-07 19:09:04 -04:00
c0fe0c782dadd doc comment to box scale functionsfrank2023-09-04 16:31:10 -04:00
081328e63dstore size and format of texture object, only regenerate texture and reallocate memory if size and format are changingfrank2023-08-16 18:57:35 -04:00
e453a62679update sprite class's private member var comments, remove extraneous quotes from texture log messagefrank2023-08-14 16:44:25 -04:00
a055001482add method to clear texture list to sprite class, add comments explaining model class's private member varsfrank2023-08-14 16:30:38 -04:00
edafaf08eaadd texture index to Sprite class, add more error checks to texture surface creationfrank2023-08-08 12:41:10 -04:00
62450f7033add support for specifying multiple keys per command in configfrank2023-08-02 13:17:44 -04:00
67fa7e61c3docstring example for outputting attributes to streamfrank2023-07-27 23:21:14 -04:00
67c3e193f4add more info to message when exeception is raised while enabling model attributesfrank2023-07-23 20:01:45 -04:00
f9d171626fadded more conversion rules for JSON array to GLM vertex, truncate attribute string representation, post reconfig event on configuration reload, added font load function, added exception handling to functions that bind texturesfrank2023-07-23 17:11:41 -04:00
b93aae19e0rename sb::Text::size to sb::Text::dimensionsfrank2023-07-22 14:00:37 -04:00
1d527898aawatch multiple config files for changesfrank2023-07-21 00:51:19 -04:00
27d2128e1fmove post command into delegatefrank2023-07-19 12:47:18 -04:00
cd66f70d0cattribute index exception, overload attributes bind, model add and bind methodsfrank2023-07-18 23:19:57 -04:00
d1fe6b927cmove sprite and pad into sb namespacefrank2023-07-15 12:19:37 -04:00
7bbc0f851dminor fix to model documentationfrank2023-07-15 12:05:06 -04:00
9a727513a1added sprite and pad classesfrank2023-07-15 11:48:08 -04:00
ba8f4753bfthrow exception if VBO is not bound when allocate is called, reset VBO offset on ID generationfrank2023-07-14 00:30:30 -04:00
b9dd2836f2add documentation to VBO header filefrank2023-07-13 21:51:07 -04:00
89fbe359f6Add exception handling to Attributes::bind, add default constructor to Modelfrank2023-07-13 21:38:53 -04:00
cdd01672c3check for texture path existence on loadfrank2023-07-10 20:33:15 -04:00
55d6e08480convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer pausedfrank2023-07-08 16:19:31 -04:00
6cb9688becadd world coordinate transformations to math libraryfrank2023-07-05 20:08:11 -04:00
f7f6bee582add support for verbose log priorityfrank2023-07-01 19:21:06 -04:00
88cf70b828add const qualifier to Model::sizefrank2023-06-30 13:41:05 -04:00
3db0a3bd32set invert Y to default for Box class, add support for any size GLM vector to JSON libraryfrank2023-06-27 14:33:14 -04:00
12e5a15d1cadd exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional objectfrank2023-06-26 20:49:14 -04:00
c0b55752e1track timestamp with Timer classfrank2023-06-24 13:05:40 -04:00
635562263ballow arbitrary functions to be attached to animation objects instead of only node object member functionsfrank2023-06-23 01:45:28 -04:00
5be1c38e7fmake game update function pure virtual, add Animation class to sb namespacefrank2023-06-23 01:18:15 -04:00
b02ae013abrename velocity_to_delta to angle_to_vector, remove endpoint functionfrank2023-06-22 21:25:57 -04:00
772c5482ddunsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leakfrank2023-06-11 21:49:04 -04:00
aaaebc006d- use vector instead of map to store textures in Model class - require a font to be passed to the Text class constructor - convert default font from static member to non-static so it unloads from memory before TTF library unloads - construct delegate object first so that it deletes last and other objects can call unsubscribe successfullyfrank2023-06-11 01:07:15 -04:00
c16d71222dadd example for using configuration's parenthesis operatorfrank2023-06-08 18:02:04 -04:00
f7368907daadd parenthesis operator access to configurationfrank2023-06-08 17:58:20 -04:00
e3941707e3start recorder animation in game constructor after config fully loadsfrank2023-06-08 12:56:21 -04:00
355ab4d8c4- pass timestamp of frame start time to all update functions - use timestamp instead of SDL_GetTicks to keep time in Timer class - use seconds instead of milliseconds in Timer classfrank2023-06-07 20:22:20 -04:00
1ca956b5ac- add function for wrapping an arbitrary point or curve into an arbitrary clip space - remove custom mod functions in favor of glm::mod - deactivate recorder object during game construction after full config is loadedfrank2023-06-05 18:22:43 -04:00
824efcc71fadd external resources; add alpha to plane colorsfrank2023-06-03 01:07:18 -04:00
2f7a4cb602- attributes objects track their offset in the VBO - call to glVertexAttribPointer moved from VBO class to Attributes class - added a public domain function for computing bezier pointsfrank2023-06-02 14:54:06 -04:00
9ed0e9ea71- add a text plane class - load default font as a static class variable, make it a shared pointer - add filter option to texture storage - move Color into sb namespace - move Delegate object into protectedfrank2023-05-31 15:06:29 -04:00
e5aef6ffb8auto merge WASM config on emscripten buildsfrank2023-05-30 18:22:20 -04:00
9f33ac872f- move Timer into sb namespace - debug statement for FPS - string conversion in Switch classfrank2023-05-30 16:20:28 -04:00
7140e8a3eb- add untransform, transform, and specialized transforms to Model class - reset viewport on window resize events - add boolean assignment operator to Switch class - throw error if GL object is generated before GL context is created - add Selection container - add string conversion to Boxfrank2023-05-24 22:49:05 -04:00
3ba3be4496- add Switch and time_it classes - finish adding #pragma once to headers - move configuration initialization into Game class - print debug to stdout by default - explicitly pass file to refresh to config auto refresh - add delegate to sb namespace and deprecate get_delegate() in favor of delegate() - set custom log function before loading config - raise exception when no model textures are availablefrank2023-05-23 15:28:53 -04:00
8c086ba161add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file functionfrank2023-05-10 02:51:11 -04:00
a8126605e8added opencv camera linux and android demo; added carousel, connection, and model classes; added format parameter to texture.generate; added android opencv lib build instructionsfrank2023-05-02 18:43:32 -04:00