bc9cef8674
skip entry if it is an empty array in key input map; add const function for checking if Pad is enabled
cocktailfrank2024-05-09 03:05:18 -04:00
102d1749a5
added function to disable audio chunks, colors default to fully transparent, add public getters for Pad::box and Pad::visible
cocktailfrank2024-05-01 20:25:35 -04:00
8498dfa004
- consolidate GL includes into one header - build flags for MacOS - replace glTexStorage2D with more compatible glTexImage2D
cocktailfrank2024-04-24 15:01:17 -04:00
5fa063ac6f
remove PI preprocessor definition from documentation
cocktailfrank2024-04-02 19:07:56 -04:00
27ab95037f
add Animation constructor with just frame length parameter
cocktailfrank2024-03-06 21:22:07 -05:00
0e4f06d779
- restore video recording - remove sdl context - configurable audio device settings - deprecate node - move audio recording input handling to game object
cocktailfrank2024-03-04 19:44:06 -05:00
71ff65d588
added details and updates to Raspberry Pi doc section
cocktailfrank2024-02-16 19:41:15 -05:00
923c805fe5
reset animation object before calling animation function in case the animation function reenables the animation
cocktailfrank2023-12-28 16:11:35 -08:00
1fff973b46
add option for texture resize filter to sprite, add functions for finding loudest mixer channel
cocktailfrank2023-12-27 19:20:20 -08:00
11c8abcc54
support for merging an optional list of config files at the beginning of the program
cocktailfrank2023-12-26 22:31:28 -05:00
5d950387a8
make android and wasm config file paths configurable
cocktailfrank2023-12-26 20:26:31 -05:00
8e62f9e0a2
initialize game controller interface at startup
cocktailfrank2023-12-15 00:54:20 -05:00
464e69be56
fix initial config modification check, add wrap parameter to text object
cocktailfrank2023-12-12 00:42:38 -05:00
c7fb948e39
make refresh function public for sb::Text
cocktailfrank2023-12-07 19:24:04 -05:00
fb68938889
use SDL's desktop fullscreen flag for simpler fullscreen behavior, and use Emscripten's fullscreen functionality for web builds; add a flag for disabling fullscreen through the configuration
cocktailfrank2023-12-05 17:56:56 -05:00
5235535cc2
set window fullscreen display mode to current desktop mode before going fullscreen
cocktailfrank2023-12-05 15:28:36 -05:00
a6a110141d
add toggle function to pause/unpause sb::Animation
cocktailfrank2023-12-05 13:43:16 -05:00
0a42df9a00
add sprite texture index increment function
cocktailfrank2023-11-14 17:57:45 -05:00
110b876648
deprecate passing callback to Animation; add an update function to Sprite for running frame by frame animation; rename log's ERROR to ERR to avoid conflict with windows.h
cocktailfrank2023-11-14 00:19:32 -05:00
a91bc4b773
- JSON from file static function - configuration option to start in fullscreen - render text wrapped when exceeding 3000 pixels wide (arbitrary temporary value) - set timer elapsed to any amount of seconds
cocktailfrank2023-11-04 23:52:43 -04:00
e168844fc5
- added Windows build using MinGW for box demo along with Windows instructions to main README - replaced Model class in box demo with library's Model class - switched GL context profile mask to compatibility in Windows builds - only open audio device if audio is initialized - increase default audio frequency and buffer size - convert path objects to strings for compatibility with MinGW - update MinGW builds to use regular filesystem library instead of experimental
cocktailfrank2023-10-18 00:07:32 -04:00
d575307b15
- redesign audio library to use Chunk and Music classes which align more closely with SDL Mix_Chunk and Mix_Music - remove default texture index from Model class - add support for two textures to Pad class - restore SDL audio mixer initialization parameters to SDL defaults - add optional log level to SDL error logging function
cocktailfrank2023-10-09 23:50:18 -04:00
5046b4bcf1
add custom event that fires on all window resize events
cocktailfrank2023-09-28 21:11:30 -04:00
293d74e396
removed hyphens from keyboard input related configuration key names
cocktailfrank2023-09-22 14:56:35 -04:00
9a6b80f443
added function for extracting a grid of tile surfaces from a larger SDL surface
cocktailfrank2023-09-18 22:10:04 -04:00
d882e111b3
- fix sb::Pad to move the collision box when scaled or translated - add warning about config JSON copy - add setter for sb::Pad::_plane - move point on circle functions from extension to math
cocktailfrank2023-09-16 21:04:43 -04:00
4c3235c2ff
frame timing updated to run at maximum allowable framerate, delay between frame calls configurable, vsync flag configurable, max framerate configurable up to unlimited
cocktailfrank2023-09-07 19:09:04 -04:00
081328e63d
store size and format of texture object, only regenerate texture and reallocate memory if size and format are changing
cocktailfrank2023-08-16 18:57:35 -04:00
e453a62679
update sprite class's private member var comments, remove extraneous quotes from texture log message
cocktailfrank2023-08-14 16:44:25 -04:00
a055001482
add method to clear texture list to sprite class, add comments explaining model class's private member vars
cocktailfrank2023-08-14 16:30:38 -04:00
edafaf08ea
add texture index to Sprite class, add more error checks to texture surface creation
cocktailfrank2023-08-08 12:41:10 -04:00
62450f7033
add support for specifying multiple keys per command in config
cocktailfrank2023-08-02 13:17:44 -04:00
67fa7e61c3
docstring example for outputting attributes to stream
cocktailfrank2023-07-27 23:21:14 -04:00
67c3e193f4
add more info to message when exeception is raised while enabling model attributes
cocktailfrank2023-07-23 20:01:45 -04:00
f9d171626f
added more conversion rules for JSON array to GLM vertex, truncate attribute string representation, post reconfig event on configuration reload, added font load function, added exception handling to functions that bind textures
cocktailfrank2023-07-23 17:11:41 -04:00
b93aae19e0
rename sb::Text::size to sb::Text::dimensions
cocktailfrank2023-07-22 14:00:37 -04:00
55d6e08480
convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused
cocktailfrank2023-07-08 16:19:31 -04:00
6cb9688bec
add world coordinate transformations to math library
cocktailfrank2023-07-05 20:08:11 -04:00
3db0a3bd32
set invert Y to default for Box class, add support for any size GLM vector to JSON library
cocktailfrank2023-06-27 14:33:14 -04:00
12e5a15d1c
add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object
cocktailfrank2023-06-26 20:49:14 -04:00
635562263b
allow arbitrary functions to be attached to animation objects instead of only node object member functions
cocktailfrank2023-06-23 01:45:28 -04:00
5be1c38e7f
make game update function pure virtual, add Animation class to sb namespace
cocktailfrank2023-06-23 01:18:15 -04:00
b02ae013ab
rename velocity_to_delta to angle_to_vector, remove endpoint function
cocktailfrank2023-06-22 21:25:57 -04:00
c0852ba04f
add extend vector function, 2D endpoint function, input check on wrap point
cocktailfrank2023-06-22 14:38:56 -04:00
772c5482dd
unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak
cocktailfrank2023-06-11 21:49:04 -04:00
aaaebc006d
- use vector instead of map to store textures in Model class - require a font to be passed to the Text class constructor - convert default font from static member to non-static so it unloads from memory before TTF library unloads - construct delegate object first so that it deletes last and other objects can call unsubscribe successfully
cocktailfrank2023-06-11 01:07:15 -04:00
c16d71222d
add example for using configuration's parenthesis operator
cocktailfrank2023-06-08 18:02:04 -04:00
f7368907da
add parenthesis operator access to configuration
cocktailfrank2023-06-08 17:58:20 -04:00
e3941707e3
start recorder animation in game constructor after config fully loads
cocktailfrank2023-06-08 12:56:21 -04:00
355ab4d8c4
- pass timestamp of frame start time to all update functions - use timestamp instead of SDL_GetTicks to keep time in Timer class - use seconds instead of milliseconds in Timer class
cocktailfrank2023-06-07 20:22:20 -04:00
1ca956b5ac
- add function for wrapping an arbitrary point or curve into an arbitrary clip space - remove custom mod functions in favor of glm::mod - deactivate recorder object during game construction after full config is loaded
cocktailfrank2023-06-05 18:22:43 -04:00
2f7a4cb602
- attributes objects track their offset in the VBO - call to glVertexAttribPointer moved from VBO class to Attributes class - added a public domain function for computing bezier points
cocktailfrank2023-06-02 14:54:06 -04:00
9ed0e9ea71
- add a text plane class - load default font as a static class variable, make it a shared pointer - add filter option to texture storage - move Color into sb namespace - move Delegate object into protected
cocktailfrank2023-05-31 15:06:29 -04:00
e5aef6ffb8
auto merge WASM config on emscripten builds
cocktailfrank2023-05-30 18:22:20 -04:00
9f33ac872f
- move Timer into sb namespace - debug statement for FPS - string conversion in Switch class
cocktailfrank2023-05-30 16:20:28 -04:00
7140e8a3eb
- add untransform, transform, and specialized transforms to Model class - reset viewport on window resize events - add boolean assignment operator to Switch class - throw error if GL object is generated before GL context is created - add Selection container - add string conversion to Box
cocktailfrank2023-05-24 22:49:05 -04:00
3ba3be4496
- add Switch and time_it classes - finish adding #pragma once to headers - move configuration initialization into Game class - print debug to stdout by default - explicitly pass file to refresh to config auto refresh - add delegate to sb namespace and deprecate get_delegate() in favor of delegate() - set custom log function before loading config - raise exception when no model textures are available
cocktailfrank2023-05-23 15:28:53 -04:00
8c086ba161
add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function
cocktailfrank2023-05-10 02:51:11 -04:00
a8126605e8
added opencv camera linux and android demo; added carousel, connection, and model classes; added format parameter to texture.generate; added android opencv lib build instructions
cocktailfrank2023-05-02 18:43:32 -04:00
f793073348
full example for building opencv libraries; upgrade box demo SDL version
cocktailfrank2023-04-25 23:17:13 -04:00
ecce532abf
fix description of emscripten output for box demo makefile
cocktailfrank2023-04-10 18:06:07 -04:00
297fdef6e8
main readme additions about building on raspberry pi
cocktailfrank2023-04-10 16:27:07 -04:00
6777f26d87
remove angle brackets from heading
frank2023-02-11 19:32:07 -05:00
f47c080d72
box demo android support, android file to string for reading files inside APK
frank2022-11-08 17:16:05 -05:00
ec993b7337
support background images on android icon
frank2022-10-18 16:10:20 -04:00
ad9aab4a46
android helper scripts and icon assets and fill screen android demo
frank2022-10-17 21:57:56 -04:00