32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/// @ref core
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/// @file glm/ext/matrix_float4x3_precision.hpp
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#pragma once
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#include "../detail/type_mat4x3.hpp"
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namespace glm
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{
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	/// @addtogroup core_matrix_precision
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	/// @{
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	/// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
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	///
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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	typedef mat<4, 3, float, lowp>		lowp_mat4x3;
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	/// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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	///
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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	typedef mat<4, 3, float, mediump>	mediump_mat4x3;
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	/// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
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	///
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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	typedef mat<4, 3, float, highp>		highp_mat4x3;
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	/// @}
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}//namespace glm
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