14 lines
		
	
	
		
			293 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			293 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/// @ref gtx_float_normalize
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#include <limits>
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namespace glm
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{
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	template<length_t L, typename T, qualifier Q>
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	GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
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	{
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		return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
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	}
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}//namespace glm
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