102 lines
4.6 KiB
Makefile
102 lines
4.6 KiB
Makefile
# /\ +--------------------------------------------------------------+
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# ____/ \____ /| - zlib/MIT/Unlicenced game framework licensed to freely use, |
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# \ / / | copy, modify and sell without restriction |
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# +--\ ^__^ /--+ | |
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# | ~/ \~ | | - originally created at [http://nugget.fun] |
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# | ~~~~~~~~~~~~ | +--------------------------------------------------------------+
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# | SPACE ~~~~~ | /
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# | ~~~~~~~ BOX |/
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# +--------------+
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#
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# [ Makefile for 2D collision demo ]
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#
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# This should build the 2D collision demo for Linux. Compilation to other platforms
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# hasn't been attempted yet.
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#
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# Edit the parameters as necessary and run `make linux` in the current directory.
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#
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#######################
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# Location parameters #
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#######################
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# Location of source files for the demo
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SRC_DIR := ./
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# Locations of [SPACE BOX] source and dependencies required to be compiled from source. These
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# locations are configured to match the structure of the [SPACE BOX] repository but can be
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# modified as necessary.
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SB_DIR := ../../
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SB_SRC_DIR := $(SB_DIR)src/
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SB_LIB_DIR := $(SB_DIR)lib/
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SDLGFX2_DIR := $(SB_LIB_DIR)sdl2-gfx/
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GLEW_DIR := $(SB_LIB_DIR)glew/
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# C and C++ compiler commands
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CC := clang
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CPPC := clang++
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# Location of SDL config program
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SDLCONFIG := ~/local/sdl/bin/sdl2-config
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# Edit to point to the location of BPmono.ttf
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CREATE_FONT_SYMLINK := ln -nsf $(SB_DIR)"BPmono.ttf" .
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#############################
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# Based on above parameters #
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#############################
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CFLAGS := -Wall -O0 -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) -g $(shell $(SDLCONFIG) --cflags)
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CPP_FLAGS := $(CFLAGS) --std=c++17
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LFLAGS := $(shell $(SDLCONFIG) --libs) -lpthread
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SB_H_FILES := $(wildcard $(addprefix $(SB_SRC_DIR),*.hpp))
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SB_O_FILES := $(filter-out $(addprefix $(SB_SRC_DIR),filesystem.o),$(SB_H_FILES:.hpp=.o))
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SRC_H_FILES := $(wildcard $(addprefix $(SRC_DIR),*.hpp))
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SRC_O_FILES := $(SRC_H_FILES:.hpp=.o)
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##################################################################
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# Targets for building [SPACE BOX], dependencies and demo source #
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##################################################################
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$(SDLGFX2_DIR)%.o: $(SDLGFX2_DIR)%.c $(SDLGFX2_DIR)%.h
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$(GLEW_DIR)%.o: $(GLEW_DIR)%.c $(GLEW_DIR)%.h
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$(CC) $(CFLAGS) $< -c -o $@
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$(SB_SRC_DIR)extension.o : $(addprefix $(SB_SRC_DIR),Box.hpp Segment.hpp Color.hpp filesystem.hpp Pixels.hpp)
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$(SB_SRC_DIR)Node.o : $(addprefix $(SB_SRC_DIR),Game.hpp Configuration.hpp Delegate.hpp Display.hpp Input.hpp Box.hpp Audio.hpp)
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$(SB_SRC_DIR)Sprite.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Animation.hpp Color.hpp extension.hpp Pixels.hpp)
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$(SB_SRC_DIR)Game.o : $(addprefix $(SB_SRC_DIR),extension.hpp Node.hpp Sprite.hpp Recorder.hpp Input.hpp Configuration.hpp \
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Delegate.hpp Audio.hpp)
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$(SB_SRC_DIR)Animation.o : $(addprefix $(SB_SRC_DIR),Node.hpp Timer.hpp)
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$(SB_SRC_DIR)Recorder.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Configuration.hpp Delegate.hpp Animation.hpp extension.hpp)
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$(SB_SRC_DIR)Input.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Configuration.hpp Delegate.hpp)
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$(SB_SRC_DIR)Configuration.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp)
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$(SB_SRC_DIR)Delegate.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Input.hpp)
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$(SB_SRC_DIR)Display.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Configuration.hpp Delegate.hpp)
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$(SB_SRC_DIR)Box.o : $(addprefix $(SB_SRC_DIR),extension.hpp Segment.hpp)
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$(SB_SRC_DIR)Segment.o : $(addprefix $(SB_SRC_DIR),extension.hpp Box.hpp)
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$(SB_SRC_DIR)Pixels.o : $(addprefix $(SB_SRC_DIR),Box.hpp extension.hpp)
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$(SB_SRC_DIR)Audio.o : $(addprefix $(SB_SRC_DIR),Node.hpp Display.hpp Configuration.hpp Box.hpp filesystem.hpp extension.hpp)
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$(SRC_DIR)CollisionTest.o : $(SB_H_FILES)
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%.o : %.cpp %.hpp
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$(CPPC) $(CPP_FLAGS) $< -c -o $@
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##########################
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# Target for Linux build #
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##########################
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linux : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) \
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$(SB_O_FILES) CollisionTest.o
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$(CREATE_FONT_SYMLINK)
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$(CPPC) $(LFLAGS) -D__LINUX__ -lGL -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs $^ -o 2d_collision
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#######################################
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# Target for cleaning up object files #
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#######################################
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clean :
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- rm *.o
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- rm $(SB_SRC_DIR)*.o
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- rm $(GLEW_DIR)*.o
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- rm $(SDLGFX2_DIR)*.o
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