81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* +=======================================================+
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____/ \____ /: Open source game framework licensed to freely use, :
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\ / / : copy, and modify - created for dank.game :
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+==\ ^__^ /==+ : :
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: ~/ \~ : : Download at https://open.shampoo.ooo/shampoo/spacebox :
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: ~~~~~~~~~~~~ : +=======================================================+
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: SPACE ~~~~~ : /
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: ~~~~~~~ BOX :/
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+=============*/
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#pragma once
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#include <string>
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#include <map>
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#include <functional>
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#include <algorithm>
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#include "SDL.h"
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#include "Node.hpp"
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#include "Animation.hpp"
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struct KeyCombination
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{
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std::string command;
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int key;
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bool ctrl;
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bool shift;
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bool alt;
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};
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class Input : public Node
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{
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private:
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std::vector<KeyCombination> key_map;
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bool suppressed = false;
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KeyCombination parse_key(const std::string& command, const nlohmann::json& json) const;
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public:
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inline static std::string any = "any";
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sb::Animation unsuppress_animation { std::bind(&Input::unsuppress, this) };
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Input(Node*);
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void respond(SDL_Event&);
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/*!
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* Read the "keys" section of the config into this object and store it as a key map. The "keys" section describes
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* how commands should be mapped to keys. For example, if "action" is mapped to "Space", then the spacebar will
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* trigger an "action" command.
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*
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* Each command in the "keys" section can be mapped to one or more keys, and each of the mappings can include
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* modifiers like "CTRL" or "SHIFT".
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*
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* If a key name is not understood by SDL, a warning will be printed to the log and program execution will continue
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* with the command mapped to "SDLK_UNKNOWN".
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*/
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void load_key_map();
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void add_to_key_map(std::string, SDL_Keycode, bool = false, bool = false, bool = false);
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void print_key_combination(const KeyCombination&) const;
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void suppress();
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void unsuppress();
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bool is_suppressed();
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virtual std::string class_name() const { return "Input"; }
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};
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/* Add Input class to the sb namespace. This should be the default location, but Input is left in the global namespace
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* for backward compatibility.
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*/
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namespace sb
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{
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using ::Input;
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}
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#include "extension.hpp"
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#include "Configuration.hpp"
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#include "Delegate.hpp"
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