Cocktail Frank ca3a023f6b | ||
---|---|---|
pgfw | ||
.gitignore | ||
LICENSE.txt | ||
MANIFEST.in | ||
README.md | ||
__init__.py | ||
sample.py | ||
setup.py |
README.md
Pygame Framework
PGFW is a game framework that facilitates the creation and development of Pygame projects. It contains a class Game
which can be inherited and used as a project skeleton. There are classes for features such as sprites, animations, audio, b-splines, geometry, and screen capture. It is a collection of code used in previous projects with a focus on creating 2D games. Some examples of games using it are Picture Processing, Scrapeboard, and Cakefoot.
Requirements
- Python 3+
- Pygame 1.9+
Start a project
Clone the repository (or download and unzip it)
git clone https://open.shampoo.ooo/shampoo/pgfw
Save the following script at the root of the repository to create a project that redraws a square at a random location every second. The project can be run with python3 [SCRIPT]
. Maybe some cats may even like this game. This script is also available in sample.py.
from time import sleep
from random import randint
from pgfw.Game import Game
class SampleGame(Game):
square_width = 30
# instructions in the update method automatically run once every frame
def update(self):
sleep(1)
screen = self.get_screen()
bounds = screen.get_size()
screen.fill((0, 0, 0))
screen.fill((255, 255, 255),
(randint(0, bounds[0]), randint(0, bounds[1]),
self.square_width, self.square_width))
if __name__ == '__main__':
SampleGame().run()
To further build this example, the Pygame API and classes in pgfw/ could be imported and used directly in the update function.
License
Unrestricted use, under the zlib license, see LICENSE.txt