set frameset size when frame indicies are added
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@ -940,6 +940,7 @@ Frameset::Frameset(Sprite* sprite) : sprite(sprite) {}
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void Frameset::add_frame_indicies(int index)
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{
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order.push_back(index);
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set_size();
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}
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void Frameset::set_frame_length(float length)
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@ -400,7 +400,7 @@ SDL_Texture* sfw::get_pixel_scaled_texture(SDL_Renderer* renderer, SDL_Texture*
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if ((SDL_SetRenderTarget(renderer, base)) < 0)
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{
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print_sdl_error("could not set render target to remapped texture");
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return NULL;
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return nullptr;
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}
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glm::ivec2 size = get_texture_box(base).get_size();
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Uint32 format = SDL_PIXELFORMAT_RGBA32;
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