3b6b946560add default constructor to Animation, set private members in Timer
frank
2021-09-08 20:07:11 -0400
18f83968f3added gl coordinates option to box
frank
2021-09-06 22:11:56 -0400
ada139c26fchange sfw namespace to sb
frank
2021-09-02 18:23:48 -0400
c8bc86cab7squircle and 2d collision demo; config auto refresh
frank
2021-08-31 23:55:38 -0400
ba44b8e8d5box documentation, remove get/set prefixes from Box and Segment
frank
2021-08-14 19:53:39 -0400
fe3e0bf27foptionally pass a vector to fill with circle points
frank
2021-08-07 01:05:16 -0400
2831f2fc60restored gl screen capture; get points on circle utility function
frank
2021-08-02 20:18:56 -0400
14759a1c79box aspect function
frank
2021-07-21 02:08:45 -0400
569e203409move gl attributes to right before opening gl context; file to string func
frank
2021-07-02 22:42:48 -0400
17adaed169node uses shared ptr to store sdl texture
frank
2021-06-29 17:15:47 -0400
95a1e6b5b1added licensing info
frank
2021-06-26 20:25:03 -0400
fff9e13562custom log function; change Game and Node from struct to class
frank
2021-06-24 17:40:30 -0400
4ece64442fcustom logging function
frank
2021-05-08 20:01:53 -0400
a8948bca73fix user config merge; clear screen to black; reset to single box on sprite unload
frank
2021-05-07 21:19:23 -0400
ca44bc4b3anew parameters for Mix_OpenAudio
Frank DeMarco
2021-04-11 00:30:15 -0400
ad7d42155dprecise collision detection used Pixel object; fixed out of scope bug in collision detection
Frank DeMarco
2020-09-12 21:57:27 -0400
72a36a1d57box crop and fits; Pixel class support for reading screen pixels
Frank DeMarco
2020-09-12 20:29:26 -0400
013f8279d4audio, sfx and bgm classes; filesystem path added as type to json lib
Frank DeMarco
2020-09-11 18:01:27 -0400
be360b8a47sprite update accepts a list of subsections of the sprite to draw
Frank DeMarco
2020-09-08 17:34:47 -0400
a0897d80b4set frameset size when frame indicies are added
Frank DeMarco
2020-09-07 20:32:45 -0400
7d00cda9bbadded segment constructors for 2 boxes and 2 sprites
Frank DeMarco
2020-09-07 00:14:43 -0400
c6341d2bfcadded get point on circle function
Frank DeMarco
2020-09-06 16:05:19 -0400
df8bf267f0added const qualifier to box stamp method
Frank DeMarco
2020-09-06 03:02:02 -0400
35a5acbd53optionally exclude delay time from checking if animation is playing
Frank DeMarco
2020-09-05 19:40:59 -0400
0e6e506c68added children to sprites; sprite can set canvas it will draw on; fixed memory leak in precise collision detection on scaled sprites
Frank DeMarco
2020-09-04 23:10:39 -0400
877d63cf4efix sprite wipe and precision collision for scaled sprites; box move and return copy function
Frank DeMarco
2020-09-02 23:32:01 -0400
3a571adaa3segment comparison operators; get sdl surface from pixels
Frank DeMarco
2020-09-01 17:00:17 -0400
9058f93ad9reverse wipe; more precision converting floats in box to sdl_rect
Frank DeMarco
2020-08-31 16:36:56 -0400
54a8c219edadd wipe animation to sprite
Frank DeMarco
2020-08-29 23:49:45 -0400
66f6d6ef81specify render driver in config; print all renderer options
Frank DeMarco
2020-08-28 22:17:01 -0400
536a5ec5f5separate move weighted from move in sprite class
Frank DeMarco
2020-08-27 20:41:21 -0400
edc836908dbox inherits sdl_rect; color comparison operators; pixels operator() returns pointer of void, 8bit, 16bit, or 32bit; remap texture uses pixel class
Frank DeMarco
2020-08-26 16:43:43 -0400
8346f43f21- Pixel class generalizes pixel access, reads, writes, and applies pixel value modifications to textures of any SDL_TEXTUREACCESS_* and any pixel format - Color inherits SDL_Color directly instead of emulating it - added cast operator for converting Box to SDL_Rect
Frank DeMarco
2020-08-22 20:06:06 -0400
14afcef0cefix root lookup; add vec2 to json types; render test image when window is created
Frank DeMarco
2020-08-21 02:21:34 -0400
ae644b7138collide box/box, box/line, box/point; sprite/sprite and sprite/box precise alpha collision
Frank DeMarco
2020-08-09 16:32:32 -0400
2b9dd44ff7- fix bug in box right drag - print int vector - duplicate texture resized
Frank DeMarco
2020-08-07 01:38:19 -0400
f5d03b9be6- extended version of sdl gfx primitives - drag left and right edge box - complete segment member functions - extension functions: get segments, get relative step, populate pixel array
Frank DeMarco
2020-08-06 18:54:50 -0400
1861b80aa4line intersection formula from GraphicsGems; started Segment class
Frank DeMarco
2020-08-02 00:52:50 -0400
cea0bb5a21sprite edge setters
Frank DeMarco
2020-08-01 19:30:16 -0400
555c1e51a3- optionally preserve center when modifying box size - sprite scale modifier and scale quality setting - get filled texture method - get map keys utility method
Frank DeMarco
2020-07-31 12:10:21 -0400
16e1cc19d0method to cancel event propagation
Frank DeMarco
2020-07-27 14:19:11 -0400
bc2a4a39ad- sprite additions: multiple locations, auto wrapping, scale mod - remap colors on a texture - two pixel scaling algorithms: custom scale2x based on http://www.scale2x.it/algorithm.html and superxbr
Frank DeMarco
2020-07-25 17:55:27 -0400
3d439e56e0suppress input temporarily
Frank DeMarco
2020-07-22 00:53:40 -0400
5df099354bcompare event accepts vector of commands
Frank DeMarco
2020-07-21 15:04:12 -0400
8eeeb82f4cany key command
Frank DeMarco
2020-07-21 01:09:34 -0400
0ccc00f201- framerate indicator sprite added to Game class - functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386) - fullscreen toggle added to Display class
Frank DeMarco
2020-07-19 15:43:47 -0400
1df303fe17added frameset class for use with sprite class
Frank DeMarco
2020-07-17 22:58:23 -0400
d471bdd651- added const qualifier to some box and sprite functions - store frame length history for debugging - function for setting Node parent after initialization - set magnitude helper function
Frank DeMarco
2020-07-13 00:53:12 -0400
605360bae5Sprite accepts alpha mod parameter; duplicate texture method
Frank DeMarco
2020-07-11 02:06:58 -0400
74ca4da69a- replaced location with box, added get/set functions for size and sides - preprocessor statements for handling emscripten main loop - pass floats to render functions - added box and get/set box functions to sprite class - functions for filling a texture with solid color or tile texture
Frank DeMarco
2020-06-27 17:47:14 -0400
bbc53d357cwishlist
Frank DeMarco
2020-06-05 00:02:08 -0400
020d3b8de1added README
Frank DeMarco
2019-10-03 15:45:38 -0400
eb519bdf93- restored to space texture - invert option added to gl texture load
Frank DeMarco
2019-10-03 14:21:23 -0400
b2f5f56063- store video stashes in linked lists - cube face textures demo - only dispatch events to active nodes - only update animation if containing object is active
Frank DeMarco
2019-07-21 03:13:19 -0400
d7f1877cbereserve 100 video stashes temporary fix
Frank DeMarco
2019-06-16 19:12:21 -0400
30e6c970d3get screen pixels uses gl or sdl
Frank DeMarco
2019-06-16 03:05:02 -0400
7e51a04b71stash and write audio to recording
Frank DeMarco
2019-06-04 03:20:13 -0400
437f2d321cbug fix: initialize last frame timestamp
Frank DeMarco
2019-05-31 23:34:04 -0400
c71635e5d6keyup sends cancel to command subscribers
Frank DeMarco
2019-05-31 21:53:39 -0400
daa7945c89write most recent frames to video
Frank DeMarco
2019-05-31 02:54:31 -0400
bef7c1a740stash pixel buffers and write video frames in chunks
Frank DeMarco
2019-05-25 07:28:05 -0400
92178b8f42free recorder pixel data
Frank DeMarco
2019-05-24 22:43:30 -0400
f1ba8eed5ewrite gif and mp4
Frank DeMarco
2019-05-22 04:27:15 -0400
9210b3fcf4write video frames in separate thread
Frank DeMarco
2019-05-19 05:55:46 -0400
10cc649f45unsubscribe automatically at destruction
Frank DeMarco
2019-05-18 21:25:27 -0400
e45806f8bccreate resource management objects on stack
Frank DeMarco
2019-05-18 17:39:47 -0400
040a2b52fffix key map combinations modifiers
Frank DeMarco
2019-05-16 04:04:02 -0400
321d9df1berecorder writes video frames to folder
Frank DeMarco
2019-05-16 03:51:36 -0400
1dbb2a2e1dsave indexed screenshot to directory
Frank DeMarco
2019-05-07 03:33:54 -0400
ebd8f34266translate key down to command event
Frank DeMarco
2019-05-04 20:30:39 -0400
41dbfb8498key map
Frank DeMarco
2019-05-04 03:25:35 -0400
845d3bb883pass object bound functions to delegate
Frank DeMarco
2019-05-03 22:16:56 -0400
eb35aedeefevent dispatch
Frank DeMarco
2019-05-03 02:09:48 -0400
cf695b3d10class name
Frank DeMarco
2019-05-02 20:11:45 -0400
e40201cd11json config library
Frank DeMarco
2019-05-02 06:45:41 -0400
949763f5d9folder structure
Frank DeMarco
2019-04-29 19:27:13 -0400
c8b29cfdbenode and game structs
Frank DeMarco
2019-04-23 01:42:19 -0400
f5ace066balocation class header
Frank DeMarco
2019-04-22 20:21:52 -0400
0c2b22017emusic test
Frank DeMarco
2019-04-20 03:12:27 -0400
1954d63ecdoriginal green
Frank DeMarco
2019-04-19 04:11:08 -0400
db6b36cfb7dynamically load/unload sprite frames; Location class
Frank DeMarco
2018-12-28 00:41:35 -0500
8cd25fc099display sprite frames
Frank DeMarco
2018-12-27 05:01:43 -0500
2d9a42bdbaforward declare game
Frank DeMarco
2018-12-26 05:51:04 -0500
6b231230dbshiny
Frank DeMarco
2018-12-25 20:32:51 -0500
59dbec98a0initialize
Frank DeMarco
2018-12-13 19:02:44 -0500
82c475f92estruct
Frank DeMarco
2018-12-13 04:27:21 -0500
209ca9c2c0toggle framerate
Frank DeMarco
2018-12-03 04:46:10 -0500
7768702de4framerate indicator
Frank DeMarco
2018-11-30 18:30:06 -0500
b42a20e490toggle fullscreen
Frank DeMarco
2018-11-28 04:44:53 -0500
0686d226b3framerate
Frank DeMarco
2018-11-28 03:58:33 -0500
57ddb3dca0space box
Frank DeMarco
2018-11-26 03:45:33 -0500
7e6dc58374ic
Frank DeMarco
2018-11-21 23:25:36 -0500