Commit Graph

  • 88cf70b828 add const qualifier to Model::size frank 2023-06-30 13:41:05 -04:00
  • 3db0a3bd32 set invert Y to default for Box class, add support for any size GLM vector to JSON library frank 2023-06-27 14:33:14 -04:00
  • 12e5a15d1c add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object frank 2023-06-26 20:49:14 -04:00
  • c0b55752e1 track timestamp with Timer class frank 2023-06-24 13:05:40 -04:00
  • 635562263b allow arbitrary functions to be attached to animation objects instead of only node object member functions frank 2023-06-23 01:45:28 -04:00
  • 5be1c38e7f make game update function pure virtual, add Animation class to sb namespace frank 2023-06-23 01:18:15 -04:00
  • b02ae013ab rename velocity_to_delta to angle_to_vector, remove endpoint function frank 2023-06-22 21:25:57 -04:00
  • c0852ba04f add extend vector function, 2D endpoint function, input check on wrap point frank 2023-06-22 14:38:56 -04:00
  • 772c5482dd unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak frank 2023-06-11 21:49:04 -04:00
  • aaaebc006d - use vector instead of map to store textures in Model class - require a font to be passed to the Text class constructor - convert default font from static member to non-static so it unloads from memory before TTF library unloads - construct delegate object first so that it deletes last and other objects can call unsubscribe successfully frank 2023-06-11 01:07:15 -04:00
  • 6371f9c279 remove Sprite class frank 2023-06-08 20:04:40 -04:00
  • c16d71222d add example for using configuration's parenthesis operator frank 2023-06-08 18:02:04 -04:00
  • f7368907da add parenthesis operator access to configuration frank 2023-06-08 17:58:20 -04:00
  • e3941707e3 start recorder animation in game constructor after config fully loads frank 2023-06-08 12:56:21 -04:00
  • 355ab4d8c4 - pass timestamp of frame start time to all update functions - use timestamp instead of SDL_GetTicks to keep time in Timer class - use seconds instead of milliseconds in Timer class frank 2023-06-07 20:22:20 -04:00
  • 1ca956b5ac - add function for wrapping an arbitrary point or curve into an arbitrary clip space - remove custom mod functions in favor of glm::mod - deactivate recorder object during game construction after full config is loaded frank 2023-06-05 18:22:43 -04:00
  • 824efcc71f add external resources; add alpha to plane colors frank 2023-06-03 01:07:18 -04:00
  • 2f7a4cb602 - attributes objects track their offset in the VBO - call to glVertexAttribPointer moved from VBO class to Attributes class - added a public domain function for computing bezier points frank 2023-06-02 14:54:06 -04:00
  • 9ed0e9ea71 - add a text plane class - load default font as a static class variable, make it a shared pointer - add filter option to texture storage - move Color into sb namespace - move Delegate object into protected frank 2023-05-31 15:06:29 -04:00
  • e5aef6ffb8 auto merge WASM config on emscripten builds frank 2023-05-30 18:22:20 -04:00
  • 9f33ac872f - move Timer into sb namespace - debug statement for FPS - string conversion in Switch class frank 2023-05-30 16:20:28 -04:00
  • 7140e8a3eb - add untransform, transform, and specialized transforms to Model class - reset viewport on window resize events - add boolean assignment operator to Switch class - throw error if GL object is generated before GL context is created - add Selection container - add string conversion to Box frank 2023-05-24 22:49:05 -04:00
  • 3ba3be4496 - add Switch and time_it classes - finish adding #pragma once to headers - move configuration initialization into Game class - print debug to stdout by default - explicitly pass file to refresh to config auto refresh - add delegate to sb namespace and deprecate get_delegate() in favor of delegate() - set custom log function before loading config - raise exception when no model textures are available frank 2023-05-23 15:28:53 -04:00
  • 8c086ba161 add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function frank 2023-05-10 02:51:11 -04:00
  • a8126605e8 added opencv camera linux and android demo; added carousel, connection, and model classes; added format parameter to texture.generate; added android opencv lib build instructions frank 2023-05-02 18:43:32 -04:00
  • f793073348 full example for building opencv libraries; upgrade box demo SDL version frank 2023-04-25 23:17:13 -04:00
  • ecce532abf fix description of emscripten output for box demo makefile frank 2023-04-10 18:06:07 -04:00
  • 297fdef6e8 main readme additions about building on raspberry pi frank 2023-04-10 16:27:07 -04:00
  • 6777f26d87 remove angle brackets from heading frank 2023-02-11 19:32:07 -05:00
  • f47c080d72 box demo android support, android file to string for reading files inside APK frank 2022-11-08 17:16:05 -05:00
  • ec993b7337 support background images on android icon frank 2022-10-18 16:10:20 -04:00
  • ad9aab4a46 android helper scripts and icon assets and fill screen android demo frank 2022-10-17 21:57:56 -04:00
  • e11fecbc12 added fill screen demo for testing basic initialization and drawing frank 2022-10-07 18:56:20 -04:00
  • 0d00314f5a added ability to set some GL properties with config, added some more GL properties to log frank 2022-10-07 18:29:25 -04:00
  • d0bf52a03d instructions for building an android example frank 2022-10-04 18:33:16 -04:00
  • 1ff7f802cb updated instructions for building with OpenCV + barcode extension through Emscripten frank 2022-09-26 20:57:51 -04:00
  • 346a059ee2 log statements from texture load changed from info to debug level frank 2022-09-22 17:21:53 -04:00
  • 24f6d3ed3d argument checking for texture load function input frank 2022-09-19 22:14:31 -04:00
  • 60acb11d41 parameter documentation for texture loading frank 2022-09-13 01:01:20 -04:00
  • b1fb77b1c8 set gl context profile attribute to ES frank 2022-09-07 20:57:00 -04:00
  • f63cb2bfb2 example program for using a c++ program to stream a webcam in browser frank 2022-09-06 20:52:34 -04:00
  • 52ef535eac remove unsupported gl functions from emscripten builds, restore removing gl context settings from emscripten builds frank 2022-09-06 20:44:23 -04:00
  • 0bf2e12935 added more documentation for GLObject::generate frank 2022-08-10 13:30:44 -04:00
  • dc2141c2c4 Merge branch 'pudding' into cuckoo frank 2022-08-09 18:28:29 -04:00
  • 21e1e7e707 set GL attributes before creating a window frank 2022-08-06 18:43:12 -04:00
  • 9fd3ee282e change default keys for screenshot and video frank 2022-07-26 17:28:56 -04:00
  • a3fba9c38a adjust pre tag frank 2022-07-23 19:34:11 -04:00
  • 6956688430 add title to README frank 2022-07-23 19:30:39 -04:00
  • ee06bb6732 use markdown for README frank 2022-07-23 19:27:49 -04:00
  • d1cb24a785 angle difference and ratio methods frank 2022-07-23 18:55:27 -04:00
  • 7e31b5a1c0 fix trigonometry functions so angles correspond with GL coordinates, add function to calculate angle between two vectors frank 2022-06-19 23:28:01 -04:00
  • 3444afc2c1 changed get_configuration to configuration; added option to return the larger ratio to box aspect; changed default window size to 16:9; changed get_window to window; added SDL_RENDERER_PRESENTVSYNC; removed clear renderer to black on emscripten builds to prevent mouse bug; frank 2022-06-16 16:45:41 -04:00
  • ee119ecc7e add engine name to log file name frank 2022-05-06 23:39:32 -04:00
  • 86ca3eabec convert ndc box to pixel coordinates box in display frank 2021-11-19 14:13:37 -05:00
  • 660865b2f2 read individual vertices and components of vertices in attributes frank 2021-11-16 23:20:56 -05:00
  • 54cf01246b Display object can return ndc coordinates from a pixel coordinate box frank 2021-11-13 14:49:56 -05:00
  • 03d179eed4 attributes can be accessed as a typed vector; box set gl mode function; mouse events are suppressed in addition to key events when input is suppressed frank 2021-11-09 23:30:27 -05:00
  • 863db5467b mod only works on int frank 2021-11-04 01:16:09 -04:00
  • dd736f341f started utilities file frank 2021-11-01 17:33:27 -04:00
  • 2c0517b9e2 change uint to int for attributes bind index frank 2021-10-29 22:09:01 -04:00
  • 950a95502b attributes print format frank 2021-10-29 01:07:48 -04:00
  • 70bc054c7f updated documentation of attribute index frank 2021-10-26 14:05:43 -04:00
  • 9e5ecc3ace bind and enable/disable attributes frank 2021-10-26 12:48:02 -04:00
  • 8972b0c868 move stream operator overloads into std namespace frank 2021-10-22 15:06:05 -04:00
  • 186d14cb48 print glm matrix types frank 2021-10-19 16:22:56 -04:00
  • 3212dc15cf vbo, vao, and buffer classes frank 2021-10-18 17:33:33 -04:00
  • 3e5e0fcbb8 pass attributes as int frank 2021-10-17 03:26:15 -04:00
  • 3baaa7624e add dimensions and type functions to attributes class frank 2021-10-14 02:55:17 -04:00
  • 64f6b765a7 add index to attributes class frank 2021-10-14 00:31:35 -04:00
  • 1690bb5f19 attributes object for holding generic gl vertices frank 2021-10-13 00:34:11 -04:00
  • a6bcc2a4d9 stream operator for all variants of glm vec frank 2021-10-08 23:43:09 -04:00
  • f70ea1c215 started log class frank 2021-10-02 19:21:07 -04:00
  • f03d58dae1 pass specialized generate function to generic base function for globject frank 2021-09-28 02:09:49 -04:00
  • 6adac9806f abstract base class for GL objects frank 2021-09-24 02:43:38 -04:00
  • 1a4b8507e3 GL texture class; logging functions changed to static frank 2021-09-20 02:32:15 -04:00
  • 1f8de2f5f1 minor change header url frank 2021-09-10 15:02:23 -04:00
  • 87b1fa735c minor change NULL to nullptr frank 2021-09-09 22:55:41 -04:00
  • e2f5126d0a shorten is_playing to playing frank 2021-09-08 23:56:06 -04:00
  • 3b6b946560 add default constructor to Animation, set private members in Timer frank 2021-09-08 20:07:11 -04:00
  • 18f83968f3 added gl coordinates option to box frank 2021-09-06 22:11:56 -04:00
  • ada139c26f change sfw namespace to sb frank 2021-09-02 18:23:48 -04:00
  • c8bc86cab7 squircle and 2d collision demo; config auto refresh frank 2021-08-31 23:55:38 -04:00
  • ba44b8e8d5 box documentation, remove get/set prefixes from Box and Segment frank 2021-08-14 19:53:39 -04:00
  • fe3e0bf27f optionally pass a vector to fill with circle points frank 2021-08-07 01:05:16 -04:00
  • 2831f2fc60 restored gl screen capture; get points on circle utility function frank 2021-08-02 20:18:56 -04:00
  • 14759a1c79 box aspect function frank 2021-07-21 02:08:45 -04:00
  • 569e203409 move gl attributes to right before opening gl context; file to string func frank 2021-07-02 22:42:48 -04:00
  • 17adaed169 node uses shared ptr to store sdl texture frank 2021-06-29 17:15:47 -04:00
  • 95a1e6b5b1 added licensing info frank 2021-06-26 20:25:03 -04:00
  • fff9e13562 custom log function; change Game and Node from struct to class frank 2021-06-24 17:40:30 -04:00
  • 4ece64442f custom logging function frank 2021-05-08 20:01:53 -04:00
  • a8948bca73 fix user config merge; clear screen to black; reset to single box on sprite unload frank 2021-05-07 21:19:23 -04:00
  • ca44bc4b3a new parameters for Mix_OpenAudio Frank DeMarco 2021-04-11 00:30:15 -04:00
  • ad7d42155d precise collision detection used Pixel object; fixed out of scope bug in collision detection Frank DeMarco 2020-09-12 21:57:27 -04:00
  • 72a36a1d57 box crop and fits; Pixel class support for reading screen pixels Frank DeMarco 2020-09-12 20:29:26 -04:00
  • 013f8279d4 audio, sfx and bgm classes; filesystem path added as type to json lib Frank DeMarco 2020-09-11 18:01:27 -04:00
  • be360b8a47 sprite update accepts a list of subsections of the sprite to draw Frank DeMarco 2020-09-08 17:34:47 -04:00
  • a0897d80b4 set frameset size when frame indicies are added Frank DeMarco 2020-09-07 20:32:45 -04:00
  • 7d00cda9bb added segment constructors for 2 boxes and 2 sprites Frank DeMarco 2020-09-07 00:14:43 -04:00
  • c6341d2bfc added get point on circle function Frank DeMarco 2020-09-06 16:05:19 -04:00