spacebox/lib/glm/ext/matrix_float2x3_precision.hpp

32 lines
1.5 KiB
C++

/// @ref core
/// @file glm/ext/matrix_float2x3_precision.hpp
#pragma once
#include "../detail/type_mat2x3.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, lowp> lowp_mat2x3;
/// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, mediump> mediump_mat2x3;
/// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, highp> highp_mat2x3;
/// @}
}//namespace glm