frank
2831f2fc60
restored gl screen capture; get points on circle utility function
2021-08-02 20:18:56 -04:00
frank
14759a1c79
box aspect function
2021-07-21 02:08:45 -04:00
frank
569e203409
move gl attributes to right before opening gl context; file to string func
2021-07-02 22:42:48 -04:00
frank
17adaed169
node uses shared ptr to store sdl texture
2021-06-29 17:15:47 -04:00
frank
95a1e6b5b1
added licensing info
2021-06-26 20:25:03 -04:00
frank
fff9e13562
custom log function; change Game and Node from struct to class
2021-06-24 17:40:30 -04:00
frank
4ece64442f
custom logging function
2021-05-08 20:01:53 -04:00
frank
a8948bca73
fix user config merge; clear screen to black; reset to single box on sprite unload
2021-05-07 21:19:23 -04:00
Frank DeMarco
ca44bc4b3a
new parameters for Mix_OpenAudio
2021-04-11 00:30:15 -04:00
Frank DeMarco
ad7d42155d
precise collision detection used Pixel object; fixed out of scope bug in collision detection
2020-09-12 21:57:27 -04:00
Frank DeMarco
72a36a1d57
box crop and fits; Pixel class support for reading screen pixels
2020-09-12 20:29:26 -04:00
Frank DeMarco
013f8279d4
audio, sfx and bgm classes; filesystem path added as type to json lib
2020-09-11 18:01:27 -04:00
Frank DeMarco
be360b8a47
sprite update accepts a list of subsections of the sprite to draw
2020-09-08 17:34:47 -04:00
Frank DeMarco
a0897d80b4
set frameset size when frame indicies are added
2020-09-07 20:32:45 -04:00
Frank DeMarco
7d00cda9bb
added segment constructors for 2 boxes and 2 sprites
2020-09-07 04:11:59 -04:00
Frank DeMarco
c6341d2bfc
added get point on circle function
2020-09-06 16:05:19 -04:00
Frank DeMarco
df8bf267f0
added const qualifier to box stamp method
2020-09-06 03:02:02 -04:00
Frank DeMarco
35a5acbd53
optionally exclude delay time from checking if animation is playing
2020-09-05 19:40:59 -04:00
Frank DeMarco
0e6e506c68
added children to sprites; sprite can set canvas it will draw on; fixed memory leak in precise collision detection on scaled sprites
2020-09-04 23:10:39 -04:00
Frank DeMarco
877d63cf4e
fix sprite wipe and precision collision for scaled sprites; box move and return copy function
2020-09-02 23:32:01 -04:00
Frank DeMarco
3a571adaa3
segment comparison operators; get sdl surface from pixels
2020-09-01 17:00:17 -04:00
Frank DeMarco
9058f93ad9
reverse wipe; more precision converting floats in box to sdl_rect
2020-08-31 16:36:56 -04:00
Frank DeMarco
54a8c219ed
add wipe animation to sprite
2020-08-29 23:49:45 -04:00
Frank DeMarco
66f6d6ef81
specify render driver in config; print all renderer options
2020-08-28 22:17:01 -04:00
Frank DeMarco
536a5ec5f5
separate move weighted from move in sprite class
2020-08-27 20:41:21 -04:00
Frank DeMarco
edc836908d
box inherits sdl_rect; color comparison operators; pixels operator() returns pointer of void, 8bit, 16bit, or 32bit; remap texture uses pixel class
2020-08-26 16:43:43 -04:00
Frank DeMarco
8346f43f21
- Pixel class generalizes pixel access, reads, writes, and applies
...
pixel value modifications to textures of any SDL_TEXTUREACCESS_* and
any pixel format
- Color inherits SDL_Color directly instead of emulating it
- added cast operator for converting Box to SDL_Rect
2020-08-22 20:06:06 -04:00
Frank DeMarco
14afcef0ce
fix root lookup; add vec2 to json types; render test image when window is created
2020-08-21 02:21:34 -04:00
Frank DeMarco
bab8c778ca
color class, sprite hue shift, generate halo and portal effect
...
animation frames, ignore repeat keys, hue shifted texture
2020-08-19 03:29:46 -04:00
Frank DeMarco
ae644b7138
collide box/box, box/line, box/point; sprite/sprite and sprite/box precise alpha collision
2020-08-09 16:32:32 -04:00
Frank DeMarco
2b9dd44ff7
- fix bug in box right drag
...
- print int vector
- duplicate texture resized
2020-08-07 01:38:19 -04:00
Frank DeMarco
f5d03b9be6
- extended version of sdl gfx primitives
...
- drag left and right edge box
- complete segment member functions
- extension functions: get segments, get relative step, populate
pixel array
2020-08-06 18:54:50 -04:00
Frank DeMarco
1861b80aa4
line intersection formula from GraphicsGems; started Segment class
2020-08-02 00:52:50 -04:00
Frank DeMarco
cea0bb5a21
sprite edge setters
2020-08-01 19:30:16 -04:00
Frank DeMarco
555c1e51a3
- optionally preserve center when modifying box size
...
- sprite scale modifier and scale quality setting
- get filled texture method
- get map keys utility method
2020-07-31 12:10:21 -04:00
Frank DeMarco
16e1cc19d0
method to cancel event propagation
2020-07-27 14:19:11 -04:00
Frank DeMarco
bc2a4a39ad
- sprite additions: multiple locations, auto wrapping, scale mod
...
- remap colors on a texture
- two pixel scaling algorithms: custom scale2x based on http://www.scale2x.it/algorithm.html and superxbr
2020-07-25 17:55:27 -04:00
Frank DeMarco
3d439e56e0
suppress input temporarily
2020-07-22 00:53:40 -04:00
Frank DeMarco
5df099354b
compare event accepts vector of commands
2020-07-21 15:04:12 -04:00
Frank DeMarco
8eeeb82f4c
any key command
2020-07-21 01:09:34 -04:00
Frank DeMarco
0ccc00f201
- framerate indicator sprite added to Game class
...
- functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386 )
- fullscreen toggle added to Display class
2020-07-19 15:43:47 -04:00
Frank DeMarco
1df303fe17
added frameset class for use with sprite class
2020-07-17 22:58:23 -04:00
Frank DeMarco
d471bdd651
- added const qualifier to some box and sprite functions
...
- store frame length history for debugging
- function for setting Node parent after initialization
- set magnitude helper function
2020-07-13 00:53:12 -04:00
Frank DeMarco
605360bae5
Sprite accepts alpha mod parameter; duplicate texture method
2020-07-11 02:06:58 -04:00
Frank DeMarco
74ca4da69a
- replaced location with box, added get/set functions for size and
...
sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00
Frank DeMarco
bbc53d357c
wishlist
2020-06-05 00:02:08 -04:00
Frank DeMarco
020d3b8de1
added README
2019-10-03 15:45:38 -04:00
Frank DeMarco
eb519bdf93
- restored to space texture
...
- invert option added to gl texture load
2019-10-03 14:21:23 -04:00
Frank DeMarco
b2f5f56063
- store video stashes in linked lists
...
- cube face textures demo
- only dispatch events to active nodes
- only update animation if containing object is active
2019-07-21 03:13:19 -04:00
Frank DeMarco
d7f1877cbe
reserve 100 video stashes temporary fix
2019-06-16 19:12:21 -04:00